CompletedGame dev, solo
InVidious
A haunted port where some players hunt ghosts and the others are the ghosts.

- Status
- Completed
- Players per room
- 2–5
- Ghost types
- 3
- Per match
- 12 min
What needed solving.
A horror game only works if both sides feel it. Exorcists had to search, climb, swim and heal under pressure, while ghosts needed their own skills and controls, and the single-player ghost had to feel like it was actually hunting you.
How I built it.
- 01Multiplayer lobbies with public and private rooms, join codes, host controls and a five-player limit.
- 02Exorcists place three correct items per ghost on the ritual plates, across a twelve-minute night split into wandering, disturbing and hunting phases.
- 03Three ghosts with their own passives and special skills (flying, stealing, kidnapping), each with cooldowns.
- 04Single-player ghost AI that records where the player likes to go, then hunts with A* once it sees them.
- 05Proximity voice chat, a notebook, spirit box and Ouija board for talking to the ghost, and an encrypted JSON save that autosaves every four minutes.
Stack
UnityC#